MONOPOLY – ItsManual https://itsmanual.com Owner's manuals for all sorts of products Mon, 17 Jul 2023 11:10:21 +0000 en-US hourly 1 https://wordpress.org/?v=6.5.2 https://itsmanual.com/wp-content/uploads/2021/09/favicon.ico MONOPOLY – ItsManual https://itsmanual.com 32 32 MONOPOLY Cats Vs. Dogs Board Game for Kids Ages 8 and Up Manual https://itsmanual.com/monopoly/cats-vs-dogs/ Tue, 11 Jul 2023 06:21:10 +0000 https://itsmanual.com/?p=154182 Read More...

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MONOPOLY Cats Vs. Dogs Board Game for Kids Ages 8 and Up

WHAT’S DIFFERENT ABOUT MONOPOLY CATS VS. DOGS?

Choose your team!
Pick which pet you want to be your champion! Then divide into two teams, and battle it out for the most coveted title of all—the best pet! Your team will share money and overwhelming love for your fuzzy best friends.

Claim titles for your pet!
In Cats Vs. Dogs, instead of buying property, you claim titles for your favorite pet because your cat absolutely has the Best Pout, and you refuse to let Team Dog say anything about it! Each title card has a cat side and a dog side. When your team claims ma title, place the card in front of you with your pet facing up. Your team should try to collect as many titles as possible. Your pet’s honor is at stake!

Mark your territory!
Do you know how your puppy marks his territory on every fire hydrant he comes across? When you claim a title, place one of your team’s markers on that space. Careful, if the other team lands on that space, they can pay to place their marker on top of yours. The team that places the third marker locks in their claim to that title. Get ahead with Chance cards!
There are two types of Chance cards: Cat and Dog. When you land on a Chance space, you’ll pick your team’s card. Chance cards remind you of the silly things pets do to make you love them. Like when your doggy or kitty brings you a “present” that you quickly have to dispose of. Zoom ahead!
Like when your pet chases invisible creatures through the living room, landing on the Zoom Ahead space lets you jump ahead to the next unclaimed title. 

SET IT UP!

  1. Choose someone to be the Banker. The Bankers in charge of the Bank’s money.
  2. Divide into two even teams: Team Cat and Team Dog. If you have an uneven number of players, that’s okay. Just try to make the teams as equal as possible!
  3. Banker, give each team:

(Total = a2000)Teams share their money and must decide as a group how to use it. Keep the rest of the money in the box as the Bank.

PLAY!

How to win
Move around the board claiming titles like Fashionista, Bright Eyes, and Comic Relief for your team. Once all titles have been claimed, the team with more can say they have the best furry friends. That team wins!

Who goes first?
The first player to show a picture of their pet goes first. Turns alternate between members of both teams. For example, if a member of Team Dog goes first, then a member of Team Cat should go next. Continue alternating between teams until the last player takes their turn, then start over again.

On your turn

  1. 1. Roll both dice.
  2. Move your token clockwise the number of spaces.
  3. Where did you land? Carry out the rules of that board space. See THE BOARD SPACES. Did you roll doubles? Roll the dice again, and take another turn. Watch out! If you roll doubles 3 times in a row, you must immediately go to Jail! Do not complete your third turn.
  4. Your turn ends. Pass the dice to the next player on the opposing team.

Start playing!
That’s all you need to know, so get going. Look up the spaces as you land on them.

THE BOARD SPACES

TITLES:
Unclaimed Titles
When you land on an unclaimed title, you may claim it or leave it.

Want to claim it?
Pay the price shown on the board, and place one of your team’s markers on that space. Then take the title card for that space.

Don’t want to claim it?
Do nothing. Your turn is over.

Collect color sets! When you own both titles in a color set, you can charge more money as tribute!

Claimed Titles
When you land on a title that is owned by the other team, you have two options:

  • Pay that team the tribute shown on the title card. Your turn is then over.
  • If the title is not locked in, you may pay that team the tribute plus a100 to claim the title for your team. Place one of your markers on top of theirs, and take the title card for that space. Your turn is then over.

If you land on a title already owned by your team, you don’t need to pay tribute, but you may pay a100 to the Bank to place another one of your team’s markers on top of the previous marker. Each space can have only 3 markers, regardless of which team the markers belong to. Once the third marker is placed, the stack is locked and belongs to the team whose marker is on top. The title card goes to that team.

Title Cards

ACTION SPACES

GO
When you pass or land on the GO space, collect a200 from the Bank. Chance
When you land on a Chance space, draw the top card from your team’s deck. Immediately do what the card says, and return it to the bottom of the deck when done. Some cards say you may keep them until you’re ready to use them. In that case, wait until you’re ready to pounce. Once you’ve used the card, place it at the bottom of the appropriate deck.
Free Parking
Nothing happens. Stretch out, relax, maybe do some self-grooming. Zoom Ahead
If you land on this space, advance to the next unclaimed title on the board. If you pass GO, collect a200. Just Visiting
Don’t worry. If you land here, put your token in the Just Visiting section.

Go to Jail
Move your token to the Jail space immediately! Do not collect a200 for passing GO. Your turn is then over.

How do I get out of Jail?
You have 3 options:

  1. Pay a200 at the start of your next turn; then, roll and move as normal.
  2. Use a Get Out of Jail Free card at the start of your next turn if you have one. Put the card at the bottom of the appropriate deck; then, roll and move.
  3. Roll doubles on your next turn. If you do, you’re free! Use the roll to move, and that’s the end of your turn. You can use up to 3 turns to try for doubles. If you don’t roll doubles by your third turn in Jail, pay a200, and use your last roll to move.

HELP! I CAN’T PAY!

Do you owe the other team?
Keep the cash you have. The other team chooses any one of your team’s markers to remove from the board, including those in locked stacks. The team you owe then replaces your marker with one of their own and takes the title card for that space. If you have no cash or markers on the board, do nothing. You’ve got it bad enough already!

THE END OF THE GAME
The game ends when all of the titles on the board have been claimed and have at least one marker. The team whose marker is on top owns that title. The team with the most titles wins! Chase the mailman or eat some tuna—whatever it takes to celebrate. If there’s a tie, the sudden death round begins. The first team to gain the upper hand from this point on wins!
Retain this information for future reference. The HASBRO GAMING and MONOPOLY names and logos, the distinctive design of the gameboard, the four corner squares, the MR. MONOPOLY name and character, as well as each of the distinctive elements of the board and playing pieces are trademarks of Hasbro for its property trading game and game equipment. © 1935, 2018 Hasbro, Pawtucket, RI 02861-1059 USA. All Rights Reserved. TM & ® denote U.S. Trademarks. Consumer contact.
US/Canada: Hasbro Games, Consumer Affairs Dept., P.O. Box 200, Pawtucket, RI 02861-1059 USA. TEL. 1-800-255-5516. Australia consumer service: [email protected] New Zealand consumer service: [email protected]

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MONOPOLY Fast-Dealing Property Trading Game Manual https://itsmanual.com/monopoly/fast-dealing/ Mon, 17 Jul 2023 11:10:21 +0000 https://itsmanual.com/?p=162687 Read More...

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MONOPOLY Fast-Dealing Property Trading Game

You’ll Float Too!
Watch out for Pennywise as you collect your favorite locations from Derry, Maine in MONOPOLY®: IT. Set forth on your quest to own it all, but first you will need to know the basic game rules along with custom MONOPOLY®: IT rules.
If you’ve never played the original MONOPOLY game, refer to the original rules beginning on the next page. Then turn back to the Set It Up! section to learn about the extra features of MONOPOLY®: IT.

SET IT UP!

  • Shuffle the PHENOMENA cards and place face down here.
  • Houses and Hotels are renamed Suburban Houses and Apartment Buildings, respectively.
  • Locations: THE BARRENS COVERED BRIDGE, THE BARRENS WOODS, THE BARRENS SEWER ENTRANCE and THE BARRENS QUARRY replace the traditional railroad spaces.

THE BANK

  • Holds all money and Title Deeds not owned by players.
  • Pays salaries and bonuses to players.
  • Collects taxes and fines from players.
  • Sells and auctions properties.
  • Sells Suburban Houses and Apartment Buildings.
  • Loans money to players who mortgage their property.

The Bank can never ‘go broke’. If the Bank runs out of money, the Banker may issue as much as needed by writing on ordinary paper.

Game board spaces and corresponding Title Deed cards feature iconic Locations from Derry. All property values are the same as in the original game.

THE BANKER

  • Choose a player to be the Banker who will look after the Bank and take charge of auctions.
  • It is important that the Banker keeps their personal funds and properties separate from the Bank’s.
  • Shuffle the ENCOUNTER cards and place face down here.
  • Choose from six Collectible Tokens designed just to make you jump in your seat! Which will you be? Balloon, Inhaler, Glasses, Bicycle, Eddie’s Cast or Paper Boat? Place your token on the GO space.

HERE’S HOW TO PLAY

HOW DO I WIN?
Be the only player left in the game after everyone else has gone bankrupt.
Do this by: buying properties and charging other players rent for landing on them.
Collect groups of properties to increase the rent, then build Suburban Houses and Apartment Buildings to really boost your income.

WHO GOES FIRST?
Each player rolls the two dice.
The highest roller takes the first turn.

ON YOUR TURN

  1. Roll the two dice.
  2. Move your token clockwise around the board the number of spaces shown on the dice.
  3. You will need to take action depending on which space you land on. See Where Did You Land? below.
  4. If your move took you onto or past the GO space, collect $200 from the Bank.
  5. If you rolled a double, roll the dice again and take another move (steps 1-4).
    Watch out! If you roll doubles 3 times on the same turn, you must Go to Jail.
  6. When you finish your move and action, pass the dice to the player on your left.

WHERE DID YOU LAND?

AN UNOWNED PROPERTY

There are three types of properties:
You can buy the property you land on for the listed price on the board space. Pay the Bank, then take the Title Deed card that matches the property and place it near you, face up.

If you don’t want to pay the listed price, the property goes up for auction.
When buying property you should plan to acquire groups.
For example:
if you buy a green Location, you should try to get the other two green Locations during the game. Owning groups earns you more rent when other players land on them and lets you build on your Location for even bigger profits.

HELP!

If you ever owe the Bank or another player more cash than you have, try to raise the money by selling Suburban Houses and Apartment Buildings and/or mortgaging properties.
If you still owe more than you have, you are BANKRUPT and out of the game!

  • Pay whatever money you were able to raise.
  • If the debt is to another player – give them all your mortgaged properties and any Get Out of Jail Free cards. The player must pay 10% interest on each mortgaged property, even if they don’t want to pay off the mortgage yet.
  • If your debt is to the Bank – all your mortgaged properties must be put up for auction. These are sold unmortgaged (face up). Return any Get Out of Jail Free cards to the bottom of the appropriate piles.

A PROPERTY OWNED BY ANOTHER PLAYER
If you land on another player’s property you must pay rent to them as shown on the Title Deed card. You do not pay rent if the property is mortgaged (its Title Deed is face down). Important: the owner must ask you for the rent before the player to your left rolls the dice. If they forget to ask, you don’t have to pay!

Locations
The rent for an unimproved Location is printed on the matching Title Deed card. This is doubled if the owner owns all Locations in its color group and none of them are mortgaged. If the Location is improved with Suburban Houses or Apartment Buildings, the rent will be much higher – as shown on the Title Deed card.

Barrens Locations
Rent depends on how many Barrens Locations the other player owns.
Rent: $25 $50 $100 $200

Ben’s Research Stash & Bill’s Garage Roll the dice and multiply the result by 4 – this is the rent you must pay. If the owning player owns both Ben’s Research Stash & Bill’s Garage, multiply the result by 10!

DON’T WAIT FOR THE DICE!

You can do the following even when it isn’t your turn – even if you’re in Jail!

  1. COLLECT RENT
    If another player lands on one of your unmortgaged properties, you can demand rent from them as shown on the Title Deed – see Property Owned by Another player below.
  2. AUCTION
    The Banker holds an auction when…

    • A player lands on an unowned property and decides not to buy it for the listed price.
    • A player goes bankrupt and turns over all his or her mortgaged properties to the Bank, which are auctioned unmortgaged (face up).
    • There is a Suburban House/Apartment Building shortage and more than one player wants to buy the same Suburban House(s)/Apartment Building(s).
    • Auction bids can only be made in cash. Any player can start the bidding for as little as $1. If no one makes a higher bid, the last player to bid must buy the property.
  3. BUILD
    When you own all the Locations in a color group, you can buy Suburban Houses/Apartment Buildings from the Bank and put them on any of those Locations.

    • The listed price of each Suburban House is shown on the Location’s Title Deed.
    • You must build evenly. You cannot build a second Suburban House on a Location until you have built one on each Location of its color group.
    • You can have a maximum of 4 Suburban Houses on a single Location.
    • When you have 4 Suburban Houses on a Location, you can exchange them for an Apartment Building by paying the listed price on the Title Deed. You can only have one Apartment Building per Location and cannot build additional Suburban Houses on a Location with an Apartment Building.
ENCOUNTER OR PHENOMENA

Take the top card from the appropriate pile, follow the instructions on it immediately, then return it face down to the bottom of the pile.
If it is a Get Out of Jail Free card, keep it until you need to use it or sell it to another player.

SUPPLIES FROM THE PHARMACY/ RAID EDDIE’S KITCHEN
If you land on one of these spaces, you must pay the Bank the amount shown.

GO TO JAIL

If you land on this space, you must move your token to the Jail space immediately. Important: You do not collect $200 for passing GO if you are sent to Jail. As soon as you are sent to Jail, your turn ends – pass the dice!
Other ways to end up in Jail…

  • Draw a Encounter or Phenomena card that tells you to Go to Jail.
  • Roll three doubles in a row on your turn.

Important: you cannot build on a Location if any Location in its color group is mortgaged.

Suburban House/Apartment Building shortage?
If there are no Suburban Houses/Apartment Buildings left in the Bank, you must wait for other players to sell theirs before you can buy any. If Suburban Houses/Apartment Buildings are limited and two or more players wish to buy them, the Banker must auction them off to the highest bidder.

SELL SUBURBAN HOUSES/APARTMENT BUILDINGS
Suburban Houses/Apartment Buildings can be sold back to the Bank at half the listed price. Suburban Houses/Apartment Buildings must be sold evenly in the same way that they were bought. Apartment Buildings are sold for half the listed price and immediately exchanged for 4 Suburban Houses.

MORTGAGE PROPERTIES
If you’re low on cash or don’t have enough to pay a debt, you can mortgage any of your unimproved properties. You must sell all Suburban Houses/Apartment Buildings on a color group to the Bank before you can mortgage one of its Locations.

To mortgage a property turn its Title Deed card face down and collect the listed value (shown on the back of the card) from the Bank. To repay a mortgage, pay the listed value plus 10% to the Bank then turn the card face up. Rent cannot be collected on mortgaged properties.

DO A DEAL
You can do a deal with another player to buy or sell unimproved property. You must sell all Suburban Houses/Apartment Buildings on a color group to the Bank before you can sell one of its Locations.
Property can be traded for any combination of cash, other property or Get Out of Jail Free cards. The amount is decided by the players making the deal.
Mortgaged property can be sold to
another player at any agreed price. k After buying a mortgaged property, you
must either repay it immediately or just
pay 10% of the listed value and keep the card face down; if you later decide to repay to the bank the mortgage, you will have to pay the 10% fee again.
Remember: your aim is not just to get rich. To win you must make every other player BANKRUPT!

Q: How do I get out of Jail?
A: You’ve got 3 options…

  1. Pay $50 at the start of your next turn, then roll and move as normal.
  2. Use a Get Out of Jail Free card if you have one or buy one from another player. Put the card to the bottom of the appropriate pile, then roll and move.
  3. Wait three turns. On each turn roll the dice; if you get a double, move out of Jail and around the board using this roll. If you do not get a double on your third roll, you must pay $50 to the Bank, then move the number of spaces rolled.

JAIL (JUST VISITING)
Don’t worry! If you finish your normal move on the Jail space, nothing happens. Make sure you put your token on the JUST VISITING section.

FREE PARKING

Relax! Nothing bad (or good) happens.

DO YOU LIKE TO PLAY FAST?

SPEED PLAY RULES

RULES for a SHORT GAME (60-90 minutes)
There are four changed rules for this first Short Game.

  1. During PREPARATION, the Banker shuffles then deals three Title Deed cards to each player. These are Free. No payment to the Bank is required.
  2. You need only three Suburban Houses (instead of four) on each property of a complete color group before you may buy a Apartment Building. Apartment Building rent remains the same. The turn-in value is still one-half of the purchase value, which in this game is one Suburban House less than in the regular game.
  3. If you land in Jail you must exit on your next turn by (1) using a “Get Out of Jail Free” card if you have (or can buy) one; (2) rolling doubles; or (3) paying $50. Unlike the standard rules, you may try to roll doubles and, failing to do so, pay the $50 on the same turn.

END OF GAME: The game ends when one player goes bankrupt. The remaining players add up their: (1) Dollars on hand; (2) properties owned, at the value printed on the board; (3) any mortgaged properties owned, at one-half the value printed on the board; (4) Suburban Houses, counted at the purchase value; (5) Apartment Buildings, counted at purchase value including the amount for the three Suburban Houses turned in.
The most powerful player wins!

PLAY IT RIGHT!

Many players like to devise their own ‘house’ MONOPOLY rules. This is fine, but such rules often make the game last longer. In the official rules players may never loan each other money or trade ‘promises’ not to charge rent in the future, etc. All tax and penalty fees are payable to the Bank and should not be stored under the Free Parking space or anywhere else!

USAOPOLY Customer Service
5999 Avenida Encinas, Ste. 150, Carlsbad, CA 92008
Tel: 1-888-876-7659 (toll free)
Email: [email protected]
USAOPOLY is a trademark of USAopoly, Inc. HASBRO and its logo, the MONOPOLY name and logo, the distinctive design of the game board, the four corner squares, the MR. MONOPOLY name and character, as well as each of the distinctive elements of the board and the playing pieces are trademarks of Hasbro for its property trading game and game equipment. © 1935, 2019 Hasbro. All rights reserved. ®/™ denotes U.S. trademarks. TM & © WBEI (s19). Manufactured by USAOPOLY, Inc. 5999 Avenida Encinas, Ste. 150, Carlsbad, CA 92008 MADE IN THE USA. DICE MADE IN CHINA.

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